It was
decided that I would play the French commander and victory could be achieved by
winning eight victory points, by either capturing key terrain features and or
eliminating allied units.
Action
starts with the French artillery bombarding the allied forward units, forcing a
Dutch unit to retreat. The French cards favour an assault in the centre,
although probes on the right and left allow the French to push forward on the
flanks. The French guard artillery moves forward to get in range.
French
advances on the right, in attempt to capture Papelotte are beaten off by
Belgian Jaegers in the buildings:
and French infantry are forced into squares by
Belgian cavalry.
The Belgian cavalry are eventually chased off, then destroyed
by French guard cavalry; but Beating off the cavalry has used up all of the
French action cards for that flank.
An attack
builds around Hougoumont and the allies move some Dutch jaegers forward to
engage French horse artillery and voltigeurs that are supporting the infantry
assault - the voltigeurs are destroyed.
The French light infantry, however, had caused casualties amongst the British defenders of the
chateau and a French infantry assault finishes the job and sees Hougoumont falling into French
hands, giving a total of two victory points.
Meanwhile
the allies hold their ground using cards to activate the three artillery units,
which cause damage to several French units.
This is followed by an allied
counter attack around Hougoumont, which sees the destruction of the voltigeurs
by the Dutch Jaegers and a combined assault by Brunswickers, supported by
British guards puts Hougoumont back in allied hands and sees the destruction of
a second French unit.
Attacks on
both flanks have been thwarted and with a strong hand of cards, action in the
centre is the best hope for the French. It is clear that assaulting the
fortified farms is very costly, the French strategy switches to causing
attrition amongst the allies – a massive assault builds in the centre.
French
infantry, supported by cavalry, storm the allied centre, destroying a dutch
unit and the 92nd Highlanders, while forcing another Dutch unit to
retire.
The battle
ebbs and flows in the centre, and apart from a brisk cavalry action on the
right, which forces a French battery to retreat, the main event stays in the
centre along the allied ridge. By now the score is 6 - 4 to the French
A British
counter attack, using the heavy cavalry, forces the French into squares, but
fail to break the French infantry.
Eventually the allied cavalry are beaten off and one by one the French
destroy the remaining allied infantry and artillery in the centre.
The ridge is
in French hands and the demise of the last Dutch unit in the centre gives the
French their 8th victory point – enough to snatch victory. The situation at the end and the final score is 8 - 4 to the French:
Overall
this was an exciting game that could have gone either way. The failure of the
allied attempt to fight off the attack in the centre saw a huge hole develop in
the allied line, which the French exploited.
C&C is a great game and good to see Waterloo played out with your superb miniatures even if the result was wrong!
ReplyDeleteYes, badly wrong - really needed the Prussian threat to make it more like the original.
DeleteThis may sound strange but this looks like a WarGame in the classic sense. I like it!
ReplyDeleteA game needs to look right for me to fully enjoy playing it.
DeleteLovely looking game. The innovative building hexes do a really good job at melding function and aesthetic. I keep an old Practical Wargame magazine (issue Sept / Oct 90) that has a Napoleonic hexed article by Clive Lane and your pictures have just reminded me of the joys I got from that article and how it formed much of my own hex gaming with figures.
ReplyDeleteI find that using hexes, whether that be with C&C or otherwise, has revolutionised game play for me. None of that measuring and debating movement, ranges etc. It does create some issues ensuring that everything fits in the hexes, which is why I built the farm buildings, but they are not necessary, a simple model building is OK, as long as the figures can fit in the hex as well.
DeleteA fantastic looking game... for me this ticks all the boxes.
ReplyDeleteAll the best. Aly
Thanks Aly.
Delete