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Friday, 24 January 2025

Waddington's Battle of The Little Big Horn

 A few months back I spotted on a blog that someone had converted the famous board game into a full size wargame using Britains Deetail plastic figures.  I thought that was an interesting idea and was going to do the same, when I thought it could be done with the figures that come with the game.  The game only has a few figures, if correct, nine for the US and 12 for the Native Indians.  On a large table these numbers do not look very good, so I decided to multiply all force numbers by three.  I managed to obtain figures from my original set, plus some cheap purchases on line.  Unfortunately, I am a few short as some crumbled with the dreaded plastic rot.

The figures are fairly basic and poorly painted, but I thought they could be tarted up with a splash of paint. The figures are around 40mm tall and, given their age, most suffer from considerable paint loss:

The first thing I did was to attach all the figures and horses to bases, which were painted to match my wargaming mat.  The figures were painted using a combination of Speed Paints and normal Acrylics.  It took about four days to paint the lot. Here are the results:

Native Indian cavalry:

Custer's men in a hasty defensive position:
Native foot Indians emerging from the trees:
Not brilliant, but good enough to look OK on the table.  I am working on some tepees and a totem pole, as the board has a camp beyond.

Will is coming up on Sunday and I am hoping to play the full game as per the original rules, with some minor adjustments.




Wednesday, 22 January 2025

Norman's Soldiers

 I have recently got to know Mr Norman Paterson, who is an avid collector of military figures.  Over the last couple of months he has kindly shared some pictures of his collection, set out as dioramas. 

I thought that the figures looked so good that readers of this blog might enjoy seeing them.  So, with the permission of Norman, set out below are the first pictures of part of his stunning collection.

This set of pictures covers the American Civil War, with some dramatic images of close quarter combat.  The figures are by 'Collectors Showcase' and Norman has entitled the diorama as 'Battle Carnage':




Stunning stuff!





Thursday, 16 January 2025

More Les Higgins figures

 During the last week, I managed to finish off two more French line battalions and a Swiss unit. The Swiss are not my work.  They were beautifully painted and donated to me by a friend.  I touched them up, added the colours, varnished and based them:



Monday, 6 January 2025

The Les Higgins Project

 Having played most of my recent Napoleonic battles using the Command and Colors (C&C) rules, I have decided to try something new.  I like C&C a lot and my brother, nephew and I have spent a great deal of time over the years adjusting the rules to suit our needs. However, I wanted to play some games not using a hex based mat.  I think my aim is to try and relive some of the simple games that I played in my youth.  To that end, I have taken a look at the rules by Neil Thomas, which offer up small fast moving games that do not need a great deal of troops.

To fully adopt these rules requires some adjustment to force levels.  I did not want to start rebasing my existing armies, so, over the past few months I have been accumulating 25mm figures by Les Higgins.  Units consist of 16 foot figures, eight light and 12 cavalry. I am going for British and a French armies (as they are the only figures produced by Les Higgins).  Most of the figures have come from a collection sold on eBay, but I have also had some very generous donations from friends.

I started working on the French army, which for a bit of colour will include some German units.  I would like to stick to Les Higgins figures, but some figures seem hard to find, especially French cavalry, although I now have lots of lancers. As an interim I have used some plastic figures to make up numbers.

Here are the first of the French coalition army:

Grenadiers:

French light infantry
Saxon line infantry
Saxon light infantry
French Guard Lancers
There are more French on the way, as well as a number of British units.



Wednesday, 11 December 2024

Travel Battle - Giving it a try

 Bob Black popped over for a few hours and we had agreed to give Perry's Travel Battle an airing.  I have had the game, in fact two sets, for a couple of years, and although I had painted some of the figures I had not actually tried the game.

We had more troops than needed for the game, but we decided to play it as it comes out of the box.  Bob took the French army and I the Austrians. The game starts with a random selection of the playing area, decided by a dice, with the two boards set up side by side.  Each army has three Brigades formed as desired by the players.  Then in turn each player places a brigade on his edge of the board.  This is what the initial set up looked like:


My Austrians are nearest to the camera, and I had organised my army with two infantry brigades with artillery support and a cavalry brigade. Bob, on the other hand, went for three mixed brigades with infantry and cavalry.  

My side of the board had some key defensive positions, with a walled farm on my right and high ground behind, a small farm in the centre in a flat area of land.  On my left was a large wood and more high ground.  Bob, however, had high ground in the centre, a village on his right and a wood on his left.  I decided from the outset that I would defend the the walled farm and the wood, keeping my artillery on the high ground. The cavalry would work best on the flat ground in the centre.

The village, with a French Brigade deployed behind:


The Austrians move forward to take the high ground and advance towards the walled farm beyond, the French can just be seen beyond the wood:


Early on, Bob pushes his heavy cavalry forward, but has overlooked the need to keep them in contact with the Brigade commander.  They will not be able to move further until he catches them up, but they can fight if attacked. However, he has left them very exposed with the Austrian cavalry to their front.

On the next move the Austrian cavalry brigade charged forward, with their brigadier and slammed into the French:
Fighting is done on the basis of the highest score on the dice, with elite troops and heavy cavalry getting a second roll option.  The Austrians did not do as well as expected. They lose a heavy regiment and one light cavalry regiment routs.  The French lose a regiment too.

A second round of combat sees the destruction of the French cavalry attack and the Austrian cavalry pull back and reform.
The French attack towards the walled farm also comes unstuck as they lose a cavalry regiment and two foot units, although they force one Austrian unit back to the edge of the boars upsetting the cohesion of the Austrian brigade.

In the centre French infantry push forward and are attacked by the Austrian cavalry:
The French troops are grenadiers who have some lucky rolls on the dice.  They destroy one regiment of Austrian Hussars and force the remainder of the brigade back:
However, with the destruction of the French cavalry and the mauling of the French assault on the walled farm, further casualties on the French right sees that Brigade abandon their advance. They withdraw out of range:

Having had all three brigades blunted and with the threat of beer, sausages and baked potatoes for lunch Bob concedes the battle.  He could have gone on fighting as to win, two complete brigades need to be destroyed.

This was an interesting experiment that provided a couple of hours of fun.  The game probably moved a bit slowly as we had to consult the rules frequently.  We made a few mistakes too, for example, forgetting to attempt to rally broken troops as they fled the field.

We will give the game another go in the future.  We are already wondering if some micro tanks could play on the same boards!




Saturday, 30 November 2024

Capture the farm and Orchard

 Another Rapid Fire game, again set in Normandy using Rapid Fire rules.

On this occasion, using a scenario borrowed from Wargames, Soldiers & Strategy Magazine, the Allies, advancing from the right,  have orders to take the farm buildings and secure the orchard.  Forces consist of a full US platoon, with a mortar and supported by a single Sherman tank.  The Germans have two sections of infantry, a sniper team, a machine gun team, and an assault gun to arrive later. The Germans had also laid some mines.  These were laid at the Y junction by the triangular field, although on the table indicated by a marker.  The German forces were all hidden and represented by markers, several of which were hoaxes.

Map courtesy of WSS magazine


Below, a  view of the table.  Some of the markers can be scene as round discs. 

The Sherman arrives and fires some speculative shots at the farm, which in fact contains the German sniper team.  The observer is killed.  Will, playing the allies, is worried about the marker at the Y junction and fires a few shots into the hedge, with no effect.
A view from the German end of the table.  In fact, the Germans have no forces in the farm buildings, other than the sniper team in the centre farm.  Both sections and the machine gun team are in the area of the orchard.  The idea being that the German commander wants to outgun the enemy that are likely to try to move around that flank.
Soon contact is made.  Two section of US troops, supported by the Sherman run up against the first German section and the machine gun in the orchard. The US suffer some casualties, but the Germans also take losses from tank fire and the machine gun is hit by small arms fire.  It looks bad for the Germans.
However, the Stug III arrives and quickly destroys the Sherman, but the US mortar is now raining bombs onto the Germans. In the background more US troops can be seen moving around that flank.
Now the second German section appears and causes a number of US casualties.  With the Sherman destroyed, the infantry sections cut to pieces with failing morale and the sniper picking off the bazooka team and mortar observers, the US assault on the orchard falters.
Attention shifts to the other flank, as the third US section moves to secure the farm.  But, with the Sherman destroyed, and despite attempts to mask them with smoke, the Stug III deploys and fires HE into the the US infantry.  Their morale collapses after taking casualties and they withdraw.  
The battle is over.  having suffered heavy casualties and lost their tank support the allied attempt to take the farm buildings and orchard fail.
A German victory. The figures are by Valiant and the tanks are from Armourfast.


Tuesday, 19 November 2024

A Clash of Iron - War of the Roses

 Continuing the theme of heavy metal forces pounding each other, Will and I put away the tanks and dug out the medieval figures (after a long search for the cavalry, which were hiding in plain sight in a shoe box!). We used Command and Colors rules for this battle. The cards were to play a devastating hand.

The game was based upon a non-historical theme, having divided the armies into two, consisting of two feuding barons; Baron William and Baron Robert.  The field was largely open with the odd copse and some hedges:

Both sides exchanged fire from their archers, with William pushing his light troops forward.  Initially there was little effect, but eventually Robert's forces gained the upper hand ( I had a card that said 'darken the skies' that gave my archers extra firepower), this with a couple of cavalry charges pushed the enemy light troops back.
William ordered a major attack on Robert's right flank and for a moment things looked difficult, however lady luck played her hand again, seeing Williams heavy cavalry destroyed.  This left the flank open and Robert's cavalry smashed into his infantry, supported by those pesky archers in the woods.


With William's left flank in tatters, Robert pushed his infantry forward in the centre, supported by cavalry.  In the clash that followed Williams remaining cavalry unit is destroyed along with more infantry.

William's forces are checked in the centre as enemy heavy infantry steadily advance.
Robert's cavalry are now free to roam the field and sweep into William's left flank, which crumbles under pressure.

In a last ditch attempt to reverse the situation William himself leads a charge but after some heavy fighting he is surrounded and his best troops are cut down. He drops his sword and kneels in surrender.
It is all over, a short but bloody encounter.  William's forces are smashed with a score of 8 - 3 to Robert. The figures are all 28mm plastics and were originally from the collection of the late Alan Cook.