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Friday, 29 September 2023

Ros Napoleonics

 I have had some Ros 25mm figures sitting on the work bench for a while just awaiting some final touches and basing.  Yesterday I finally completed them.


The first batch, just for a change, are some French Imperial Guards, painted as the Dutch 3rd Regiment of Grenadiers:


I have also finished another British line battalion:

I have added these to two other battalions painted a month or so ago to form a new brigade:

I still have some fusiliers and a light infantry battalion to finish.


Sunday, 10 September 2023

And some Tommies........

 Also from Irregular Miniatures, I have just finished painting a British infantry company for my WW1 trench war project.  Again, nice figures and fun to paint:



A New Project - WW1 Trench Warfare

For some time I have been contemplating some games based on later WW1 battles but finding a trench system has proved a challenge.  Recently I was lucky enough to get hold of a big box of Amara vacuformed plastic trenches; enough to cover both sides of a 6 x 4 table.  I spent several days painting them.

I was hoping to play these games in 15 -20mm scale but my recent acquisition is really for 28mm figures. So I decided to buy a British and german force from Irregular Miniatures and have been having fun painting the figures.  First off the production line are group of Germans:

A similar size British force is nearing completion.  I plan to steadily work through the figures over the coming weeks.


Thursday, 7 September 2023

Risk Fantasy Figures

 I have had a game of Lord of the Rings Risk hanging around unused for years.  I doubt I will ever use it but the little figures have some gaming potential.  They are about 10 -12 mm scale and consist of several foot and mounted types.  For me, they were just a painting opportunity waiting to happen.


For someone wishing to start up a fantasy game or campaign the figures can be found easily and acquired cheaply.  Yhis is what I have done so far:

Some elephant and troll types:


A Nazgul and Black Riders:


A host of Orcs or Goblins:

Some Rohan riders:

And Elf archers:

A squadron of Eagles:

I have no idea what I will do with them, but they look much better now!



Sunday, 3 September 2023

Ancient Ancients

 I have been keen to try out Command & Colors Ancient battles, having had some success with the Medieval set of rules.  I also wanted to get my ancinet figures on the table, that I have been steadily basing for the last couple of years.  A visit by Bob Black seemed the perfect opportunity to give it a go.

I set up two fictional armies; a Greek based army, The Aegeans, that was a a mix of greeks and Persians and the Adriatics, a Roman, North African mix.

The two armies faced each other off across a flat plain with just a couple of palm wooded areas. The Aegeans are nearest the camera:

With a large number of heavy infantry, supported by some light skirmishers, light and medium cavalry and some elephants:
The Adriatic army has a heavy infantry centre, supported by skirmishers, African medium infantry and two units of medium cavalry.
The Aegean Commander riding ahead of the elephants.


The African component consisting of spear and shield medium infantry and some skirmishers with javelins.

The Adriatics made the first move with some archers coming forward to attack the Aegean skirmishers.  This was ineffective.

The Aegean light responded and the Adriatic skirmishers were driven off with some casualties.
The Aegeans then made a bold move on the right flank, with blocks of heavy infantry moving towards the Adriatic left:
Despite a vigorous defence by the Adriatic heavy infantry, the Aegeans pushed forwards.

Over on the Aegean right flank some Adriatic cavalry and skirmishers advanced to take hold of the small palm wood.  The Aegeans countered with some light cavalry and heavy infantry.  The Aegean cavalry suffered heavy losses, but the remorseless Agean infantry destroy the skirmishers an drive out the remaing enemy cavalry.

In an attenmpt to take off the pressure on his crumbling left flank the Adriatic commander orders forward his African regiments, consisting of light and medium infantry:

However, it is too late.  The Aegean infantry, having suffered some casualties, continue to press into the Adriatic left and the left wing collapses.  This pushes the Adriatics beyond their exhaustion point towards a crushing defeat.


This was a great game and understanding the rules was greatly helped by our recent foray into Command & Colors Medieval games.  Troop classes are reflected by the little coloured dots on the bases.  The figures are a mix of early Minifigs, Garrison and some Hinchliffe elephants.  I am keen to beter organise my troops so that some more historical actions may take place.






Monday, 21 August 2023

A Poke in the Eye - Tank Action

 With a spare hour or two, Will and I decided to play a quick WW2 armoured engagement.  Sides and units were decided by dice throws. I sniggered inwardly as I got a German force and even more so as I was given some Panzer IVs, a Stug III platoon and some heavy armoured cars.  Will ended up with the Soviets, mostly T-34 76s, some amoured cars and a handful of T-34 85s.  This should be a walk over methinks.

The two forces were placed on a table of rolling open eastern European countryside.  


My plan was to bring my tanks up to a ridge and pick off his tanks as they emerged into the open ground. My Stugs sat poised behind the rise in front of them.


 The PZ IVs moved up in support:


My first success was the elimination of a BT-7 light tank, using my Stug tank destroyers:

As my plan unfolded my armour deploys onto the crest to take on the exposed soviets:
But my tanks are not shooting well and one of my Stugs is hit.
However, a T-34 is also taken out, but a PZ IV that joins the battle burns on the ridge:
Then things go bad for the Germans.  The dice gods are not friendly as round after round bounce off the soviet armour.  All the while German tanks are slammed by 76 and 85mm rounds. Soon the German defence of the ridge is defeated, with half of my tank force on fire and the Soviets continue to advance:


Suddenly it is all over, the Germans are defeated 6-2 and withdraw the remnants of the force to lick their wounds.  

All of the model tanks were Roco Minitanks, apart from some 3D printed Armoured cars.  The rules used were my own home grown 'Tank Action' rules, which I have explained elsewhere on this blog.









Thursday, 17 August 2023

Balaclava Revisited - Battle Report

 I have played variations of the Battle of Balaclava several times in the past, however, the presence of Phil and Will presented an opportunity not to be missed.  My Douglas Miniatures 20mm Crimean troops would take to the field once more.

The stage is set.  A huge Russian force surprises the mainly British and Turkish allies, as it advances towards the Turkish manned redoubts on the Causeway Heights.  Masses of cavalry and infantry move southwest in the general direction of the port of Balaclava.

The British Light Brigade, having had theit breakfast disturbed, mount up with the Heavy Brigade in the background, as the allied General Staff look on from the Sapoune Heights
The outer perimeter of Balaclava is lightly defended by a mix of Turkish and British troops, including the famous 93rd Highlanders 'thin red line'.
Russian infantry are already making their way along the Causeway Heights, capturing the first redoubt, while masses of Russian cavalry advance with artillery support.
The battle along the Heights proves to be a tough fight.  Having secured one redoubt the Russians attempt to drive off the remnants of a Turkish battalion.
The attack succeeds, but the Turkish guns rip through the supporting Cossacks:
The Russians move some artillery into the captured redoubt and infantry attempt to assault the second redoubt, with its steadfast Turkish supporting battalion.
The Russian assault is repelled with heavy casualties.
The situation after the stalled first Russian assault, as more Russian battalions move forward.
Russian cavalry eventually sweep the Turkish infantry off the ridge, but the stubborn Turkish artillery continues to hold out causing more casualties.
Meanwhile, the British reinforcements, consisting of the leading elements of the 1st Division arrive in the field.
With the arrival of allied reinforcements the pressure was on for the Russians to break through.  A large cavalry force begins to move around towards the British right flank.  
While this is going on the battle for redoubt number two continues.
The Russian cavalry that swept around the right flank smashes into the British Royal Marines.  The Marines are over run, but they cause massive casualties amongst the Russian cavalry, supported by allied artillery
The British 8th Hussars sweep forward and drive off the Russian infantry, but unsupported they are driven off as they run up against Russian cavalry and artillery. Still the Turkish redoubt holds out.
A fresh Russian battalion moves along the ridge and at last the Turks are overrun, as more Russians advance to exploit the success.  However, Russian casualties are now very high.
In order to prevent the Russians from occupying Redoubt 2, the Scots Greys charge into the Russian infantry. Again unsupported, the Greys are destroyed. 
However, over towards Balaclava the last of the Russian cavalry is destroyed and the Russian assault ends.  It is an 8 -5 victory for the allies, although they will have to fight to recapture the Causeway Heights - maybe it is time for "Lord Raglan wishes the cavalry to advance rapidly to the front to try to try to prevent the enemy from carrying away the guns".....But that is another story!
The game was played with modified C&C battlecry rules, on a hex board.  The figures are all 20mm, mostly Douglas Miniatures, with a few others added to make up the numbers.  This was an excellent game.  If the Russians had not thrown away four regiments of cavalry on an attempt to break the balaclava defences the result might have been different.