Phil paid a visit recently and we decided to have a go at an American Civil War game. We used a set of home grown rules that smacked of Featherstone/Grant, but with a twist. An idea borrowed from Perry's Travel battle, we increased the importance of brigade commanders, them having to be in close proximity to units for orders to be issued. This added a new dynamic and interest to the game as units carried out orders then stopped awaiting new direction, although they can engage enemy units that threaten when required. Deploying the commanders forward increased the likelihood of their becoming casualties and complicating the command process.
I played blue, while Phil played grey.
An overview of the battlefield, with the grey forces on the left; blue to the right
The Federal commander deploys his forces on the right, with the idea of sweeping up the Confederate left flank.
Confederate cavalry, some skirmishers and the Alabama regiment hold their left, with two batteries of guns in the field towards the centre.
A whole Brigade of infantry in column begin to move forward on the Confederate right flank.
The Confederates quickly occupy a farm, which will later be supported by artillery and this position will become a thorn in the side of the Federal army.
Concerned about the Confederate build up on the left, federal reserves are called forward, while the guns fire into the Alabama Regiment and the Confederate artillery.
Phil pushed out the Alabama Regiment to threaten the Federal right, supported by his artillery:
However, I had deployed the Federal Sharpshooters into a wood and they picked off the grey troops, forcing them to halt and withdraw. During this action one of the Confederate brigade commanders falls, causing some chaos:
The Sharpshooters were supported by a regiment of cavalry that trotted around the Confederate left. For some reason the Confederate cavalry had moved off over to the other side of the field, giving the federal cavalry the freedom to move around the flank:

Seeing the Confederate brigade moving around to threaten the Federal left flank, the Pennsylvania Regiment is deployed up against the rail fence in support of the New York Zouaves, who by now had taken quite a few casualties from rifle and cannon fire.
Early on one of the federal batteries is destroyed and the unmanned gun can be seen on the left in the field.
Two regiments of Confederate infantry are now approaching from the the Federal left, moving through a wheat field. In the far distance another federal regiment attempts to attack the Confederate guns, supported by Sharpshooters and cavalry. However, the field is being swept by close range artillery and casualties mount.
The Federal cavalry sweep into the remnants of the Alabama Regiment and see off some Confederate skirmishers, but hindered by the rail fence and suffering casualties from the guns, their success is short lived; however, the Confederates lose another commander, leaving just one general to command the whole army. Things slow down for the Confederates
The Confederates emerge from the wheat field and are met by federal volleys causing some casualties amongst the Texas Regiment and the Kentucky Volunteers.
Without leaders, the Confederate advance comes to a halt and Phil decides to call it a day, which was a shame as the Confederates looked to be in a strong position.
BUT
After a beer or two, we decided to return to the game, allowing the Confederate Army Commander to take tactical command of the units on the Confederate left. The one remaining brigade commander could now reengage around the wheat field. Soon the Confederates gained the upper hand and the result of the game was reversed.
This was a most enjoyable game, played with my old Spencer Smith troops and simple but effective rules.
That battle mat is a corker! I like games that have units waiting for their next orders.
ReplyDeleteThanks Norm. I agree that the mat looks good, almost three dimensional in places.
DeleteBob -
ReplyDeleteA fine action of the Good Old School - the sort of thing that really never grows old. On the formation command thing, I used 'command radius' for brigade and division command. Divisional command radius extended to Brigade commanders only. Anything outside the formation command radius (units out of brigade CR, Brigade commanders outside Division) could shoot if anything came in range, and, if your game system extended so far, continue to move in compliance with previously issued orders. My command system also provided for 'local initiative', but that had to be diced for depending on the quality of a unit or formation commander.
A first class unit might have a very good chance of doing something of interest on its 'own' initiative; a poorish unit would be a 50-50 proposition.
Formation commanders might be lost, but that didn't place the formation 'out of command' for the remainder of the action. After a move's delay (Brigade command) or two moves (Division), the commander would be replaced.
Did I persevere with this system? Not entirely, but some such system does go towards formation integrity.
Cheers,
Ion
Thanks Ion.
DeleteWe did allow units out of command to complete their task and respond to close threats. The initiative idea is interesting and something I may look at. We did have a 'spare' brigade commander who was located with the Army commander and could be sent out to take command of a leaderless formation. In the case of the Confederates we did this, but he fell too. It was at this point we decided to allow the Army commander to take command, but that needs more work. I also like the idea of your 'time out' system for replacing commanders.
Looks and sounds like a great game. Love the Spencer Smith figures!
ReplyDeleteThanks Matt. The history of these Spencer Smith figures is quite interesting. I had a few of my own but later these figures and a load more were painted the figures for a friend, who later decided that he did not need them. So, I bought them back, rebased them and they now provide me with two very fine ACW armies.
DeleteFantastic looking game Bob
ReplyDeleteThanks MJT. Can't beat gloss painted soldiers!
DeleteA lovely looking game, all those SSMs make it so redolent of the Gettysburg game in Chandler's 'The Art of Warfare on Land', a true classic.
ReplyDeleteThanks Rob. I have that book. It was given to me at Christmas 1973 and I still look at the colour photographs of the Kadesh, Gettysburg and Waterloo wargames.
Delete'Battle of Daras', 530 AD, not Kadesh. I have a stash of cheap Hinchliffe's in the loft to start a Shiny-Dara project at some point, but when I wouldn't like to say.
DeleteYou are quite correct, I must have had Kadesh on my mind as I have been priming some Egyptian infantry!
DeleteTo think I had hundreds of these figures and I dumped them all!
ReplyDeleteThanks Jef. I dumped my AWI Spencer Smith figures, although most were plastic and not as nice as my all metal ACW collection.
DeleteWhat a fantastic battle report — I could really picture the ebb and flow of the action across the table. The added emphasis on brigade commanders sounds like a brilliant twist; forcing units to pause for orders and risking leaders near the front must have created some wonderfully tense moments. The chaos after those Confederate commanders fell clearly changed the tempo of the game in a very natural way. I also love that a couple of beers led to a renewed fight and a dramatic reversal — that feels perfectly in the spirit of a good wargaming afternoon. Your Spencer Smith troops must have looked splendid on the field. Thanks for such an engaging write-up!
ReplyDeleteThank you for your kind comment. It was a fun game and it was great to play with another who is not interested so much in winning as having fun and letting the rules play out. On reflection, I probably should have encouraged more beer rather than ultimate defeat!
DeleteHello there Bob,
ReplyDeleteCracking action old chap and I thought I recognised the figures! They look very good on the new bases. Am I correct in thinking Humbrol Satin 131?
All the best and a long overdue email incoming!
DC
Thanks David. I found that the original bases just took up too much space, so I reduced the size a bit. Not Humbrol 131 I am afraid. I now use Dulux Celtic Forest 1, which is cheap and goes a very long way. I colour matched my wargame mat and that colour popped up as a match.
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