Part 1
The actions around Hougoumont.
I have always wanted to play an epic game to refight Waterloo, with near accurate troop numbers. The acquisition of a preprinted 6 x 4 cloth map and a pile of 2mm figures from Irregular Miniatures provided the starting block. I also purchased some buildings from Brigade Miniatures that were about the right size.
I organised my units as Brigades, each with three or four regiments. Four or five brigades, with artillery and cavalry formed a Corps of two divisions.
Here is the start point. The French are closest to the camera, with the Anglo Dutch forces on the ridge beyond. Hougoumont can be seen at middle left, La Haye Saint on the road in the centre and Papalotte farm on the far right. Most of the French artillery is deployed forward on the French ridge with Reille's Corps on the left and D'Erlon's on the right. Lobau's Corps is sitting further back in the centre, with the Imperial Guard behind that:
A view across the field showing part of the French army. La belle Alliance can be seen left centre near the edge of the table.:
The battle kicks off with a French bombardment of the allied lines, primarily to degrade the allied artillery. The French have some success causing casualties amongst the allied gunners:
The allied artillery responds, although they are heavily outgunned by the French. They do have some success damaging some of D'Erlon's artillery. Napoleon's HQ is nearby:
The exchange of artillery goes on for several turns, after which Napoleon orders Reille to turn the allied right flank. Reille oders one of his divisions to move around the left against Hougoumont:
Meanwhile, the French artillery continues to pound the allied line, reducing considerably the allied artillery (viewed from the allied positions):
Battle is joined at the North Gate of Hougoumont. Two French brigades are halted but the third manages to overwhelm the allied defenders
The battle in the Chateau grounds continues. The allies order two Brunswick brigades forward to reinforce the position, but the timely arrival of Pajol's cavalry blocks the Brunswickers forcing them to form squares. At the same time another of Reille's brigades pushes around the east side of the Chateau.
Seeing the danger the Allies order Vivians's cavalry forward to counter the French cavalry threat:
However, as this is going on The Chateau is overwhelmed and falls into French hands. French artillery bombards the exposed Brunswick squares. Rielle orders his second Division to advance and requests further cavalry support.
The battle will continue in Part 2.
That looks absolutely fabulous, and I really like your basing scheme. Being a cheapskate, I only put two 2mm strips on my bases, but in retrospect, three or four look much better.
ReplyDeleteThanks Martin. I decided at the outset that a strip would represent a battalion and each stand a brigade. It was a bit of a chore painting all of those figures but the effect looks quite good on the table.
DeleteYes, the strips can be a drag. I still attempt to paint the hands and faces individually on the front rank, which gets tedious quite quickly. The hands are invisible from a foot away, but I know they are there!
DeleteThis looks very effective and a good compromise between larger scale figures and a board game. I did look at Irregular many years ago for ACW. Looking forward to part 2.
ReplyDeleteThanks for the comment. I did wonder how 2mm figures would work. I have tried some smaller games which were quite good. This game is giving the feel of a large battle which is what I was trying to achieve. It might have worked with 6mm figures too.
DeleteThe tabletop with the 2mm units looks really good. What rules are you using?
ReplyDeleteThanks Peter. I am using our in house version of Command and Colors, but with no hexes and no cards. It seems to work OK and gives a very fast game. I was concerned that this might become bogged down with so many troops on the table. However, it is moving along nicely. I hope to report the next part soon.
DeleteThe look of the game is fantastic. I have never considered 2mm but I can see the appeal!
ReplyDeleteThanks Matt. My heart remains with 25mm and if I had the space I would, but 2mm offers the opportunity to play a really big action in a small space. It did not take too long to paint and base the armies either. It is also a cheap option, as an army can be purchased for around £20.
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