A number of scenarios came to mind, however, I thought this fictitious battle would be fun.
The setting is the Crimea 1855 and an old Ottoman watchtower has been occupied and fortified by the Russians. Several heavy guns have been installed, protected by infantry. These guns have been harassing allied shipping moving along the coast. So, it is decided that an amphibious force, protected by HMS Grinder will assault the guns from the sea. The troops will off load from transports and row ashore during darkness, to land at dawn. It is hoped that the Russians can be taken by surprise.
For three turns the British force is undetected, however, on turn three, 32lb shells begin to fall in the sea around the British. Here HMS Grinder covers the landing:
The 20th and 68th come under fire:
HMS Grinder brings her guns to bear on the Russian batteries:
The Russian batteries, now fully alert, blast away at the British boats and Grinder takes a few hits:
There is more bad news for the British, one of two Cossack regiments that had been on a dawn patrol has galloped to the sound of the guns and turns up on the Rifle brigade's left:
The battle ends. A successful but costly operation for the British, having had a warship badly damaged and losing over a third of the force.
I used my own homegrown rules for this game, which proved to be a fast paced little action.