I have been itching to have a go at Rapid Fire, having bought the rules last year. I have watched a few games and understood the basics. Will came over a few days ago and it seemed like a good opportunity to have a play.
For the game, I cobbled together a US infantry battalion and a battalion minus of German troops. The US had four Sherman 75mm tanks and the German two Panthers.
The Germans occupied a small village and crossroads in bocage/Normandy type terrain. Each side had a mortar platoon, a couple of heavy machine guns, anti tank teams as well as rifle companies:
The Germans concealed themselves in some of the buildings and their two tanks covered likely amour approaches
A full company lurks behind a hedge, with an anti tank team. The Germans have an OP in the tall building. A machine gun covers the road.
The US forces start in a farm complex, with their OP in the roof of the arched building. Sherman tanks are lined up along a track:
The action kicks off with the US advancing on their right, quickly bring down mortar fire on themselves:
Shortly after, the four Shermans advance with two entering into a field. A Panther moves forward and quickly knocks one out. Mortar fire still rains down on the US infantry, but does not cause many casualties.
A third Sherman attempts to move around the flank, supported by more infantry.
However, the second Panther advam]nces and quickly destroys this Sherman and effectively prevents the infantry advancing.
A bazooka team creep forward to try and take out the Panther on the road and they attract some more mortar fire. Supported by two Shermans the Bazooka eliminates the threat from the Panther, leaving it burning in the road.
With the threat from the Panther gone, US infantry can now move across the wheat field and flank the German machine gun covering the road
The German machine gun withdraws and once again mortar bombs rain down on the US troops in the wheat field.
One of the German anti-tank teams moves down the road to counter the US advance in the centre but attracts the attention of the US observers and they too suffer from a mortar bombardment. Also, the second Panther reverses back to the road and moves over the the area of the crossroads to deal with the remaining Shermans.
With the second Panther out of the way, US infantry that were held up are able to advance, but they run into another German machine gun and infantry in one of the buildings. They suffer casualties and are effectively stopped in their tracks.
Meanwhile, the second Panther appears on the road and destroys the two remaining Shermans. In the far distance US infantry work their way through the orchard but are ambushed by more concealed German infantry, taking more casualties. The US infantry in the wheat field push through the hedges and enter the fir wood but they too come under heavy fire from nearby buildings and the second German machine gun.
US mortar fire stops the machine gun from being too effective, but with all of the US tanks destroyed, a Panther on the loose and at least two companies of German infantry in the village, with mounting casualties, the US attack falters.
This first attempt with these rules worked quite well once we had got to grips with them and the game moved quite quickly. The Shermans made little impression on the Panthers.
We set up a new battle and swapped sides. Initially the US did well however, once the panthers appeared on the scene the result was very similar. US troops left the field tail between legs leaving their burning tanks behind. It would be interesting to play again with less powerful German tanks.
The figures used are all by Valiant Miniatures and the tanks are Italeri Fast Builds.