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Friday, 6 July 2018

Operation Goodwood - Abandoned

I have always wanted to play a game that represents one of the big WW2 battles and have had an enduring interest in OP GOODWOOD fought after D Day in 1944.  Looking on line, I found the Memoir '44 game that attempts to simulate this action. So I set about converting the M '44 map to my wargame table. I looked at 20mm figures to start with, but this just did not look right, and so I set it up using 1/300 models. This is the battlefield as laid out, the allies are on the right, Germans on the left. The central village representing the town of Cagney, Caen would be off the table at the top:
The view from the other (Caen) end:
Having set it all up I began to play, but after the initial moves I felt that I just wasn't getting the feel of such a big operation. The scenario had no allied artillery in play - yet the allies deployed a huge amount, and two Corps worth of armour and infantry were represented by just  6 units of tanks and a similar number of infantry on the British side.  This means that three models represent roughly a brigade and one model a regiment/battalion.



Despite the initial attraction, I just could not get into this battle. It sat on the table for several days, after which I packed it all away - maybe I was just not in the mood!

9 comments:

  1. Plan, setup, envision, and then pack away; this has happened to me as well during solo play. Sometimes, I can envision how the game will likely play and decide there is no need to actually play!

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    1. Agreed, but this game just did not feel right when it was set up; however, I would like another crack at Goodwood, but not this particular scenario.

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  2. Bob, I think you are likely falling victim to the heat :-)

    Maybe doing a Random events chart that includes all the bits of history that you think are missing and then at the start of every turn or whenever certain type cards are played, roll against the table and implement.

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    1. an interesting thought, although in this case it seemed like a couple of battalions posing as a couple of Corps. I think with some mods this scenario could work, perhaps using markers rather tahn figures?

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  3. I have trouble translating such big actions to the table top. To be able to see and control such a large force over such a large area puts you at such a high level of command that you really shouldn't be doing anything but setting things in motion, getting reports, and committing reserves. (hmm multi-player game).

    I'd be tempted to break it down into a series of smaller games.

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    1. Ross, your last comment does sound attractive - fight a big action in a series of small bites, rather like a mini campaign. The outcome of each bite determines the odds for the next action.

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    2. I've done Goodwood at two levels, one various Tactical actions at battalion and brigade level (Memoir 44 is good for these). IveI also done the entire battle at an operational level, I did just the Armoured divisions with battalion stands using Megablitz, and I did the whole thibg including the Canadians with brigade sized stands using my homegrown Panzer gruppe rules. The latter was played on a square grid at approx two miles per square.

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  4. Apart from tge breakthrough, the mass of allied artillery was irrelevant as it was positioned so far back the attackers rapidly outran it.

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    1. That's interesting and maybe why it is missing from the scenario. What about air power?

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