Yesterday, with the visit of my brother, Phil, we managed to fight the action at Mons using slightly adapted Command and Colors rules. The table was set up as shown here:
With the Germans deployed at the top of the table. The battle kicked off with a German artillery barrage that caused some British casualties and forced one of their artillery batteries to withdraw with heavy casualties. The German infantry began their advance on their right towards Jemappe:
However, British machine gun, artillery and rifle fire broke up the attack causing considerable casualties for the Germans, and the British gain their first Victory Point (VP).
Having ground to a halt on the right the Germans make a push in the centre towards Nimy:
Despite heavy casualties the Germans close in on the two crossings at Nimy.
Getting across the bridges proved to be a challenge, but the Germans are able to prevent British engineers from blowing these key crossings. The battle around Nimy ebbs and flows for several moves, with the British holding off the Germans, but losing many casualties in the process.
Meanwhile on the Germans left an advance by Jaegers secures the village of Oburg, as a springboard to assault the left flank (British Right).
Several waves of Germans are beaten off, but eventually, as the British are depleted and pushed back the Germans take the left hand crossing:
The fighting around this area is fierce and the German edge forward seriously threatening the British right flank:
With the smell of success in the air the Germans, now heavily depleted gain a toehold on the far bank; but, their hopes are dashed as Phil activates his reserve and fresh units from 7 Brigade push forward and eject the Germans, but not without heavy losses.
At this point the British engineers manage to blow the Oburg crossing, denying this route to the Germans:
With the German assault on the left thwarted the action shifts back towards the centre and a quick German advance sees German troops capture the two Nimy crossings and jackboots are heard on the streets of Nimy:
The fighting in and around Nimy is fierce. In the nick of time some reinforcements from British 7 brigade plug the gap and a counter attack over the Nimy rail bridge chases the Germans back;
At this point, the Germans in Nimy are deemed to have run out of ammunition and are forced to withdraw back across the road crossing. As the next German assault begins to form and in the face of heavy casualties the British now are forced to withdraw:
But, the short pause allows the British a clean break and gives them the opportunity to attempt to blow the bridges, one charge goes off, but the other fails.
There is now no stopping the German advance. The British have reached their exhaustion point and although able to withdraw the battle is deemed a narrow German victory at 8 - 7 to the Germans.
This was a really interesting battle and it mirrored very much the feel of the real action that took place at Mons in 1914.
Next stop Le Cateau!
Worth the wait! I'm going to have to treat myself to C&C because it seems to work at the level I'm interested in.
ReplyDeleteI would take a look at 'Battle Cry', unless it is specifically Napoleonic rules that you are after. They are easily adapted for 19th and early 20th century actions.
DeleteA nice looking tabletop and good close game.
ReplyDeleteThanks; it was indeed a close call.
DeleteGreat war game!(sic) always impressed by how quickly you turn a thought to well painted armies and a game.
ReplyDeleteIf I don't do it in one go I lose my mojo and move on to another project!
DeleteBob can I ask which version (period) of Command and Colors you have adapted?
ReplyDeleteI used Battle Cry as the base game rules, then I added the firing rules from the C&C WW1 rules, plus some minor tweaks to reflect 1914 style of fighting, no off the table barrages, direct firing fiels artillery, demolitions etc.
DeleteThis was a most interesting series - I found myself going back to the beginning and having a good re-read. The scenario looks like just the sort of encounter that would suit my own 'Chromatic Wars'.
ReplyDeleteIt is disappointing to find that in re-releasing the WW1 German infantry, Airfix did not see fit to re-machine their moulds, or whatever they might have done to keep the figures crisp. They might have been just the thing for the Army of Grauheim.
So it looks as though Azuria will find itself in the role of 'the Boche'. If I can just find some mitrailleuses...
Great looking game, Bob
Thanks. I haven't played a full WW1 game before and this battle from the first days of the war is an exciting teaser for both sides. I agree it is a shame that Airfix did not clean up the mould before producing the figures again. It has put me off buying any more.
DeleteA splendid and enjoyable account... as always.
ReplyDeleteHave an excellent Xmas
All the best. Aly
And you too. It was a fun evening.
DeleteThanks Bob. I am interested in two things - Crimean War for which I thought amended Napoleonics might be best, and FPW/my Georland stuff for which I was thinking Battle Cry
ReplyDeleteI use Battle Cry for both the Crimea and early WW1, with adjustments and additions where appropriate. That said the Napoleonic rules could just as easily be adapted too.
ReplyDeleteThanks again Bob. I had an idea that Napoleonic infantry and cavalry rules with Battle Cry firing rules would do the Crimean and Battle Cry with some extra firing rules would do for FPW/Georland, though I have been too lazy to do anything about it so far
ReplyDelete