Having cobbled together a set of tables for movement, visibility and firing for tanks based upon hexes, I need to think about unit size and the area they occupy. Starting off with Grant's book 'Battle' and also looking at other rules by early wargamers, including Wise, Featherstone, Lyall & Son, Quarrie and Asquith, there seems to be a consensus that one tank model represents a platoon/troop and a group of three models represents a squadron. If I were to go along with this, it would make sense for one tank to represent a 'unit' and a unit fits into one hex. Thus a Company/Squadron can be made up of 3-5 tanks, occupying the same number of adjacent hexes. I have decidd to have three tanks per Company and set out would look like this:
Whilst looking at this issue, I decided to give some thought to infantry structures. Looking at the same sources they all have settled for an organisation of 10 - 12 figures representing either a platoon or a company.Most have a leader, 4-5 riflemen, a couple of submachine (SMG) gunners, a light machine gun (LMG) team and an antitank (Atk) team; although Grant does not have any heavier machine guns at this level in his rules. I have settled on a leader with SMG, a two man LMG, a second SMG, four riflemen and two Atk men; giving a unit of 10, which I will call a platoon. I tried this on my table, but sqeezing so many figures in to one hex did not look right at all.
So, I have decided that an infantry unit can occupy two adjacent hexes, looking like this:
Next I hope to play test the armour rules; although I am also thinking about how to convert Grant's infantry rules so that they work on a hex table.